GelvinGuitarsArchive

Time · Feel · Repetition

Play it slow
until it's right.

A click, or a drummer. Fifteen grooves you'll actually use, from a straight backbeat to a half-time shuffle, every one of them tempo-adjustable and editable step by step.

Range 30 to 260 BPM
Timing sample-accurate scheduling
Sounds synthesized, nothing to download
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100Beats per minute
Andante
3080130180260
Bar 0 · Beat 0

Straight eighths

4/4 · 16 steps · click any cell to edit

Amber cells are accented. Your edits stay until you pick another groove.

01

Slower than feels useful

Set the tempo where you can play the passage perfectly four times running, then raise it by four BPM. If you miss, drop back eight. Speed is a by-product of accuracy, and the only reliable way to get it is to never practice the mistake.

02

Put the click on 2 and 4

Once quarter notes feel easy, switch off the click and use a groove with the snare only. Hearing the backbeat instead of every beat forces you to keep the pulse yourself, which is what playing with a band actually demands.

03

Learn where the swing lives

Push the swing slider to 66% and you get a hard triplet shuffle; sit it around 55 to 60% and you get the loose, in-between feel most blues and jazz records actually use. Try playing a straight riff against a swung groove, that friction is most of what makes a groove feel alive.

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Timing is most of what makes playing sound good

Once the click is running, the useful next step is learning what to do with the space between the beats.

Riffs and melodySoloingNote trainer

Last reviewed: August 2026